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Timeline of OpenAI

7 bytes added, 17:13, 15 May 2020
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| 2017 || {{dts|May 24}} || || Software release || OpenAI releases Baselines, a set of implementations of reinforcement learning algorithms.<ref>{{cite web |url=https://blog.OpenAI.com/OpenAI-baselines-dqn/ |publisher=OpenAI Blog |title=OpenAI Baselines: DQN |date=November 28, 2017 |accessdate=May 5, 2018}}</ref><ref>{{cite web |url=https://github.com/OpenAI/baselines |publisher=GitHub |title=OpenAI/baselines |accessdate=May 5, 2018}}</ref>
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| 2017 || {{dts|June 12}} || Safety || Publication || "Deep reinforcement learning from human preferences" is first uploaded to the arXiv. The paper is a collaboration between researchers at OpenAI and Google DeepMind.<ref>{{cite web |url=https://arxiv.org/abs/1706.03741 |title=[1706.03741] Deep reinforcement learning from human preferences |accessdate=March 2, 2018}}</ref><ref>{{cite web |url=https://www.gwern.net/newsletter/2017/06 |author=gwern |date=June 3, 2017 |title=June 2017 news - Gwern.net |accessdate=March 2, 2018}}</ref><ref>{{cite web |url=https://www.wired.com/story/two-giants-of-ai-team-up-to-head-off-the-robot-apocalypse/ |title=Two Giants of AI Team Up to Head Off the Robot Apocalypse |publisher=[[wikipedia:WIRED|WIRED]] |accessdate=March 2, 2018 |quote=A new paper from the two organizations on a machine learning system that uses pointers from humans to learn a new task, rather than figuring out its own—potentially unpredictable—approach, follows through on that. Amodei says the project shows it's possible to do practical work right now on making machine learning systems less able to produce nasty surprises.}}</ref>
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| 2017 || {{dts|June 28}} || || Open sourcing || OpenAI open sources a high-performance [[w:Python (programming language)|Python]] library for robotic simulation using the MuJoCo engine, developed over OpenAI research on robotics.<ref>{{cite web |title=Faster Physics in Python |url=https://openai.com/blog/faster-robot-simulation-in-python/ |website=openai.com |accessdate=5 April 2020}}</ref>
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