Difference between revisions of "Timeline of artificial intelligence"

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| 1973 || || || "James Lighthill reports to the British Science Research Council on the state artificial intelligence research, concluding that "in no part of the field have discoveries made so far produced the major impact that was then promised," leading to drastically reduced government support for AI research."<ref name="harvard.edu d"/>
 
| 1973 || || || "James Lighthill reports to the British Science Research Council on the state artificial intelligence research, concluding that "in no part of the field have discoveries made so far produced the major impact that was then promised," leading to drastically reduced government support for AI research."<ref name="harvard.edu d"/>
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| 1976 || || || "Computer scientist Raj Reddy publishes “Speech Recognition by Machine: A Review” in the Proceedings of the IEEE, summarizing the early work on Natural Language Processing (NLP)."<ref name="forbes.coms"/>
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| 1978 || || || "The XCON (eXpert CONfigurer) program, a rule-based expert system assisting in the ordering of DEC's VAX computers by automatically selecting the components based on the customer's requirements, is developed at Carnegie Mellon University."<ref name="forbes.coms"/>
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| 1979 || || || "The Stanford Cart successfully crosses a chair-filled room without human intervention in about five hours, becoming one of the earliest examples of an autonomous vehicle."<ref name="forbes.coms"/>
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| 1980 || || || "Wabot-2 is built at Waseda University in Japan, a musician humanoid robot able to communicate with a person, read a musical score and play tunes of average difficulty on an electronic organ."<ref name="forbes.coms"/>
 
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| 1997 || || || ". In 1997, reigning world chess champion and grand master Gary Kasparov was defeated by IBM’s Deep Blue, a chess playing computer program. This highly publicized match was the first time a reigning world chess champion loss to a computer and served as a huge step towards an artificially intelligent decision making program."<ref name="harvard.edu d"/>
 
| 1997 || || || ". In 1997, reigning world chess champion and grand master Gary Kasparov was defeated by IBM’s Deep Blue, a chess playing computer program. This highly publicized match was the first time a reigning world chess champion loss to a computer and served as a huge step towards an artificially intelligent decision making program."<ref name="harvard.edu d"/>

Revision as of 11:43, 7 February 2020

This is a timeline of FIXME.

Sample questions

The following are some interesting questions that can be answered by reading this timeline:

Big picture

Time period Development summary More details
1950s " By the 1950s, we had a generation of scientists, mathematicians, and philosophers with the concept of artificial intelligence (or AI) culturally assimilated in their minds. One such person was Alan Turing, a young British polymath who explored the mathematical possibility of artificial intelligence. "[1]
1957–1974 "From 1957 to 1974, AI flourished. Computers could store more information and became faster, cheaper, and more accessible. Machine learning algorithms also improved and people got better at knowing which algorithm to apply to their problem."[1]
1974–1980 AI winter " After several reports criticizing progress in AI, government funding and interest in the field dropped off – a period from 1974–80 that became known as the "AI winter.""[2]
1980s "In the 1980’s, AI was reignited by two sources: an expansion of the algorithmic toolkit, and a boost of funds. John Hopfield and David Rumelhart popularized “deep learning” techniques which allowed computers to learn using experience. On the other hand Edward Feigenbaum introduced expert systems which mimicked the decision making process of a human expert. The program would ask an expert in a field how to respond in a given situation, and once this was learned for virtually every situation, non-experts could receive advice from that program. Expert systems were widely used in industries. The Japanese government heavily funded expert systems and other AI related endeavors as part of their Fifth Generation Computer Project (FGCP). From 1982-1990, they invested $400 million dollars with the goals of revolutionizing computer processing, implementing logic programming, and improving artificial intelligence. "[1] " The field later revived in the 1980s when the British government started funding it again in part to compete with efforts by the Japanese."[2]
1987–1993 "The field experienced another major winter from 1987 to 1993, coinciding with the collapse of the market for some of the early general-purpose computers, and reduced government funding."[2]
1990s–2000s "Ironically, in the absence of government funding and public hype, AI thrived. During the 1990s and 2000s, many of the landmark goals of artificial intelligence had been achieved."

Full timeline

Year Month and date Event type Details
1308 " Catalan poet and theologian Ramon Llull publishes Ars generalis ultima (The Ultimate General Art), further perfecting his method of using paper-based mechanical means to create new knowledge from combinations of concepts."[3]
1666 "Mathematician and philosopher Gottfried Leibniz publishes Dissertatio de arte combinatoria (On the Combinatorial Art), following Ramon Llull in proposing an alphabet of human thought and arguing that all ideas are nothing but combinations of a relatively small number of simple concepts."[3]
1726 "onathan Swift publishes Gulliver's Travels, which includes a description of the Engine, a machine on the island of Laputa (and a parody of Llull's ideas): "a Project for improving speculative Knowledge by practical and mechanical Operations." By using this "Contrivance," "the most ignorant Person at a reasonable Charge, and with a little bodily Labour, may write Books in Philosophy, Poetry, Politicks, Law, Mathematicks, and Theology, with the least Assistance from Genius or study.""[3]
1763 "Thomas Bayes develops a framework for reasoning about the probability of events. Bayesian inference will become a leading approach in machine learning."[3]
1854 " George Boole argues that logical reasoning could be performed systematically in the same manner as solving a system of equations."[3]
1898 "At an electrical exhibition in the recently completed Madison Square Garden, Nikola Tesla makes a demonstration of the world’s first radio-controlled vessel. The boat was equipped with, as Tesla described, “a borrowed mind.”"[3]
1914 "The Spanish engineer Leonardo Torres y Quevedo demonstrates the first chess-playing machine, capable of king and rook against king endgames without any human intervention."[3]
1921 "Czech writer Karel Čapek introduces the word "robot" in his play R.U.R. (Rossum's Universal Robots). The word "robot" comes from the word "robota" (work)."[3]
1925 " Houdina Radio Control releases a radio-controlled driverless car, travelling the streets of New York City."[3]
1927 "he science-fiction film Metropolis is released. It features a robot double of a peasant girl, Maria, which unleashes chaos in Berlin of 2026—it was the first robot depicted on film, inspiring the Art Deco look of C-3PO in Star Wars."[3]
1929 "Makoto Nishimura designs Gakutensoku, Japanese for "learning from the laws of nature," the first robot built in Japan. It could change its facial expression and move its head and hands via an air pressure mechanism."[3]
1943 "Warren S. McCulloch and Walter Pitts publish “A Logical Calculus of the Ideas Immanent in Nervous Activity” in the Bulletin of Mathematical Biophysics. This influential paper, in which they discussed networks of idealized and simplified artificial “neurons” and how they might perform simple logical functions, will become the inspiration for computer-based “neural networks” (and later “deep learning”) and their popular description as “mimicking the brain.”"[3]
1949 " Edmund Berkeley publishes Giant Brains: Or Machines That Think in which he writes: “Recently there have been a good deal of news about strange giant machines that can handle information with vast speed and skill….These machines are similar to what a brain would be if it were made of hardware and wire instead of flesh and nerves… A machine can handle information; it can calculate, conclude, and choose; it can perform reasonable operations with information. A machine, therefore, can think.”"[3]
1949 "Donald Hebb publishes Organization of Behavior: A Neuropsychological Theory in which he proposes a theory about learning based on conjectures regarding neural networks and the ability of synapses to strengthen or weaken over time."[3]
1950 " Claude Shannon’s “Programming a Computer for Playing Chess” is the first published article on developing a chess-playing computer program."[3]
1950 " Alan Turing publishes “Computing Machinery and Intelligence” in which he proposes “the imitation game” which will later become known as the “Turing Test.”"[3]
1951 " Marvin Minsky and Dean Edmunds build SNARC (Stochastic Neural Analog Reinforcement Calculator), the first artificial neural network, using 3000 vacuum tubes to simulate a network of 40 neurons."[3]
1952 " Arthur Samuel develops the first computer checkers-playing program and the first computer program to learn on its own."[3]
1955 "August 31, 1955 The term “artificial intelligence” is coined in a proposal for a “2 month, 10 man study of artificial intelligence” submitted by John McCarthy (Dartmouth College), Marvin Minsky (Harvard University), Nathaniel Rochester (IBM), and Claude Shannon (Bell Telephone Laboratories). The workshop, which took place a year later, in July and August 1956, is generally considered as the official birthdate of the new field."[3]
1955 December "December 1955 Herbert Simon and Allen Newell develop the Logic Theorist, the first artificial intelligence program, which eventually would prove 38 of the first 52 theorems in Whitehead and Russell's Principia Mathematica."[3]
1956 "August 31, 1955 The term “artificial intelligence” is coined in a proposal for a “2 month, 10 man study of artificial intelligence” submitted by John McCarthy (Dartmouth College), Marvin Minsky (Harvard University), Nathaniel Rochester (IBM), and Claude Shannon (Bell Telephone Laboratories). The workshop, which took place a year later, in July and August 1956, is generally considered as the official birthdate of the new field.""[3]
1956 "Five years later, the proof of concept was initialized through Allen Newell, Cliff Shaw, and Herbert Simon’s, Logic Theorist. The Logic Theorist was a program designed to mimic the problem solving skills of a human and was funded by Research and Development (RAND) Corporation. It’s considered by many to be the first artificial intelligence program and was presented at the Dartmouth Summer Research Project on Artificial Intelligence (DSRPAI) hosted by John McCarthy and Marvin Minsky in 1956."[1] "But the field of AI wasn't formally founded until 1956, at a conference at Dartmouth College, in Hanover, New Hampshire, where the term "artificial intelligence" was coined."[2]
1957 " Frank Rosenblatt develops the Perceptron, an early artificial neural network enabling pattern recognition based on a two-layer computer learning network. The New York Times reported the Perceptron to be "the embryo of an electronic computer that [the Navy] expects will be able to walk, talk, see, write, reproduce itself and be conscious of its existence." The New Yorker called it a “remarkable machine… capable of what amounts to thought.”"[3]
1958 "John McCarthy develops programming language Lisp which becomes the most popular programming language used in artificial intelligence research."[3]
1959 "Arthur Samuel coins the term “machine learning,” reporting on programming a computer “so that it will learn to play a better game of checkers than can be played by the person who wrote the program.”"[3]
1959 "Oliver Selfridge publishes “Pandemonium: A paradigm for learning” in the Proceedings of the Symposium on Mechanization of Thought Processes, in which he describes a model for a process by which computers could recognize patterns that have not been specified in advance."[3]
1959 "John McCarthy publishes “Programs with Common Sense” in the Proceedings of the Symposium on Mechanization of Thought Processes, in which he describes the Advice Taker, a program for solving problems by manipulating sentences in formal languages with the ultimate objective of making programs “that learn from their experience as effectively as humans do.”"[3]
1961 "The first industrial robot, Unimate, starts working on an assembly line in a General Motors plant in New Jersey."[3]
1961 "James Slagle develops SAINT (Symbolic Automatic INTegrator), a heuristic program that solved symbolic integration problems in freshman calculus."[3]
1964 "Daniel Bobrow completes his MIT PhD dissertation titled “Natural Language Input for a Computer Problem Solving System” and develops STUDENT, a natural language understanding computer program."[3]
1965 "Herbert Simon predicts that "machines will be capable, within twenty years, of doing any work a man can do.""[3]
1965 "Hubert Dreyfus publishes "Alchemy and AI," arguing that the mind is not like a computer and that there were limits beyond which AI would not progress."[3]
1965 "I.J. Good writes in "Speculations Concerning the First Ultraintelligent Machine" that “the first ultraintelligent machine is the last invention that man need ever make, provided that the machine is docile enough to tell us how to keep it under control.”"[3]
1965 " Joseph Weizenbaum develops ELIZA, an interactive program that carries on a dialogue in English language on any topic. Weizenbaum, who wanted to demonstrate the superficiality of communication between man and machine, was surprised by the number of people who attributed human-like feelings to the computer program."[3]
1965 "Edward Feigenbaum, Bruce G. Buchanan, Joshua Lederberg, and Carl Djerassi start working on DENDRAL at Stanford University. The first expert system, it automated the decision-making process and problem-solving behavior of organic chemists, with the general aim of studying hypothesis formation and constructing models of empirical induction in science."[3]
1966 "Shakey the robot is the first general-purpose mobile robot to be able to reason about its own actions. In a Life magazine 1970 article about this “first electronic person,” Marvin Minsky is quoted saying with “certitude”: “In from three to eight years we will have a machine with the general intelligence of an average human being.”"[3]
1968 "The film 2001: Space Odyssey is released, featuring Hal, a sentient computer."[3]
1968 "Terry Winograd develops SHRDLU, an early natural language understanding computer program."[3]
1969 "Arthur Bryson and Yu-Chi Ho describe backpropagation as a multi-stage dynamic system optimization method. A learning algorithm for multi-layer artificial neural networks, it has contributed significantly to the success of deep learning in the 2000s and 2010s, once computing power has sufficiently advanced to accommodate the training of large networks."[3]
1969 "Marvin Minsky and Seymour Papert publish Perceptrons: An Introduction to Computational Geometry, highlighting the limitations of simple neural networks. In an expanded edition published in 1988, they responded to claims that their 1969 conclusions significantly reduced funding for neural network research: “Our version is that progress had already come to a virtual halt because of the lack of adequate basic theories… by the mid-1960s there had been a great many experiments with perceptrons, but no one had been able to explain why they were able to recognize certain kinds of patterns and not others.”"[3]
1970 "The first anthropomorphic robot, the WABOT-1, is built at Waseda University in Japan. It consisted of a limb-control system, a vision system and a conversation system."[3]
1970 " In 1970 Marvin Minsky told Life Magazine, “from three to eight years we will have a machine with the general intelligence of an average human being.” However, while the basic proof of principle was there, there was still a long way to go before the end goals of natural language processing, abstract thinking, and self-recognition could be achieved."[1]
1972 "MYCIN, an early expert system for identifying bacteria causing severe infections and recommending antibiotics, is developed at Stanford University."[1]
1973 "James Lighthill reports to the British Science Research Council on the state artificial intelligence research, concluding that "in no part of the field have discoveries made so far produced the major impact that was then promised," leading to drastically reduced government support for AI research."[1]
1976 "Computer scientist Raj Reddy publishes “Speech Recognition by Machine: A Review” in the Proceedings of the IEEE, summarizing the early work on Natural Language Processing (NLP)."[3]
1978 "The XCON (eXpert CONfigurer) program, a rule-based expert system assisting in the ordering of DEC's VAX computers by automatically selecting the components based on the customer's requirements, is developed at Carnegie Mellon University."[3]
1979 "The Stanford Cart successfully crosses a chair-filled room without human intervention in about five hours, becoming one of the earliest examples of an autonomous vehicle."[3]
1980 "Wabot-2 is built at Waseda University in Japan, a musician humanoid robot able to communicate with a person, read a musical score and play tunes of average difficulty on an electronic organ."[3]
1997 ". In 1997, reigning world chess champion and grand master Gary Kasparov was defeated by IBM’s Deep Blue, a chess playing computer program. This highly publicized match was the first time a reigning world chess champion loss to a computer and served as a huge step towards an artificially intelligent decision making program."[1]
1997 " speech recognition software, developed by Dragon Systems, was implemented on Windows. This was another great step forward but in the direction of the spoken language interpretation endeavor."[1]
2011 "And in 2011, the computer giant's question-answering system Watson won the quiz show "Jeopardy!" by beating reigning champions Brad Rutter and Ken Jennings."[2]
2011 "This year, the talking computer "chatbot" Eugene Goostman captured headlines for tricking judges into thinking he was real skin-and-blood human during a Turing test,"[2]

Meta information on the timeline

How the timeline was built

The initial version of the timeline was written by FIXME.

Funding information for this timeline is available.

Feedback and comments

Feedback for the timeline can be provided at the following places:

  • FIXME

What the timeline is still missing

Timeline update strategy

See also

External links

References