Difference between revisions of "Talk:Timeline of robotics"
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| 1967 || || || In 1967, Richard Greenblatt authored MacHack, a program designed to play chess. This program represented a significant milestone in artificial intelligence and computer gaming, showcasing early attempts to develop software capable of strategic decision-making and gameplay in complex scenarios like chess.<ref name="thocp.net"/> || | | 1967 || || || In 1967, Richard Greenblatt authored MacHack, a program designed to play chess. This program represented a significant milestone in artificial intelligence and computer gaming, showcasing early attempts to develop software capable of strategic decision-making and gameplay in complex scenarios like chess.<ref name="thocp.net"/> || | ||
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+ | | 1968 || || || Stanley Kubrick adapted Arthur C. Clarke's novel "2001: A Space Odyssey" into a film. The movie depicted HAL, an onboard computer system that develops consciousness and autonomy, exploring themes of artificial intelligence and human-machine interaction. HAL's portrayal in the film raised questions about the ethics and implications of AI technology, influencing popular perceptions of AI and shaping discussions about its potential risks and benefits.<ref name="The History of Roboticss"/> || | ||
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| 1995 || || || {{w|Robomow}} is founded in {{w|Israel}}. It manufactures robotic lawn mowers.<ref>{{cite web |title=Robomow |url=https://www.emowersdirect.com/robomow/ |website=emowersdirect.com |accessdate=4 March 2020}}</ref> || {{w|Israel}} | | 1995 || || || {{w|Robomow}} is founded in {{w|Israel}}. It manufactures robotic lawn mowers.<ref>{{cite web |title=Robomow |url=https://www.emowersdirect.com/robomow/ |website=emowersdirect.com |accessdate=4 March 2020}}</ref> || {{w|Israel}} | ||
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Revision as of 18:39, 16 May 2024
Time period | Development summary | More details | ||
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1956 | "Squee, the electronic robot squirrel. The two phototubes or "eyes" are at the top of the steering post; the scoop which opens and closes, or "hands", is at the front."[1] | |||
1959 | John McCarthy and Marvin Minsky co-founded the Artificial Intelligence Laboratory at the Massachusetts Institute of Technology (MIT). This marks a significant milestone in the field of Artificial Intelligence (AI) research.[1] | |||
1963 | John McCarthy departs from MIT to establish the Artificial Intelligence Laboratory at Stanford University.[1] | |||
1967 | In 1967, Richard Greenblatt authored MacHack, a program designed to play chess. This program represented a significant milestone in artificial intelligence and computer gaming, showcasing early attempts to develop software capable of strategic decision-making and gameplay in complex scenarios like chess.[1] | |||
1968 | Stanley Kubrick adapted Arthur C. Clarke's novel "2001: A Space Odyssey" into a film. The movie depicted HAL, an onboard computer system that develops consciousness and autonomy, exploring themes of artificial intelligence and human-machine interaction. HAL's portrayal in the film raised questions about the ethics and implications of AI technology, influencing popular perceptions of AI and shaping discussions about its potential risks and benefits.[2] | |||
1995 | Robomow is founded in Israel. It manufactures robotic lawn mowers.[3] | Israel |